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first lesson - Effects Monsters

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1first lesson - Effects Monsters Empty first lesson - Effects Monsters Wed Aug 14, 2013 11:02 am

evildealer

evildealer

In the yu-gi-oh universe exists a lot of monsters type. The most of then are effects monsters. These effects can be divided in various types. These types are: continuous, ignition, trigger, flip and quick.
There is also a sub-effect type, called Pseudo-flip, wich is essentially a Flip, without the printed word "Flip" and with the effect treated as a trigger monster effect.
Toon, Union, gemini, spirit and some turner are all still types of Effects monsters.

Continuous:

Continuous Monsters effects typally come into play as soon as the Monster is sucessfully summoned and don't disapears until the Monster leaves the field or fliped face-down.
"Jinzo" is one example of an Effect Monster with a continuous effect. Continuous effects not start a Chain, therefore they cannot be negated by cards like "Divine Wrath", Pulling the Rug", "Doomcaliber Knight" or "Shadow-Imprisoning Mirror"; but they can be negated by others continuous effects that can negate effects monster like "Skill Drain".
Some Continuous Monster Effects aren't applied when the monster is summoned, but are applied in a specific time on field. "Bountiful Artemis", "Ancient Gear Golem" and "Steamroid" are cards with this type of continuous effects.

Ignition:

Ignition Effects Monsters are spell speed 1 effects that requires a manual activation by the card's controller during your own Main Phase 1 or 2 (except "Red-Eyes Wyvern", "Daigusto Eguls", "Alchemic Magician", "Speed Warrior", "Splendid Rose", "General Gantala of the Ice Barrier" and "Justice of Prophecy").
This type of effects used to be called "Cost Effects" in the early times of YGO!, wich was slightly confusing because not all of those monsters have a cost.
As of March 19th 2011, for the OCG
only, these effects can no longer be
activated in response to a monster's
Summon; e.g. In the OCG, you cannot
activate the effect of "Lonefire
Blossom" while you retain Priority when
you Summon it.
As of April 25th, 2012, Ignition Priority
has been removed from the TCG.

Trigger:

Trigger Effects are activated when a certain condition on the field, nature of play or progress of the turn, are met.
They are considered spell speed 1, but doesn't mean you can activate in any time if you want, only when the condition to activate it appear.
Optional Trigger Effects are effects that not happen automatically when the condition is fulfilled, the controling player decides whether activate it or not. These Effects involve cards like "Mystic Tomato", "Peten the Dark Clown" or "Dark Magician of Chaos". With "When" Optional Trigger effects can Miss the Timing.
When two Optional Trigger Effects try
to activate at the same time such as
two copies of "Mystic Tomato" destroy
each other in battle, neither will miss
the timing, as the last thing to happen
was both being sent to the Graveyard.
Both of the effects trigger at the same
time, and form a Chain. The Turn
Player's effect becomes Chain Link 1,
and the opponent's effect becomes
Chain Link 2.
Only the activation of an Optional
Trigger Effect can miss the timing. In
other words, as long as the effect is
activated, the resolution will never
miss the timing. So two monsters will
be summoned in the above example.
Compulsory Trigger Effects are
effects that must resolve, and are not
Optional. When SEGOC*, and two or
more effects trigger at the same time,
the Compulsory effects all go to the
beginning of the Chain, and the
Optional effects are put to the end of
the Chain.

Flip:

Flip Monster Effects or just Flip
Effects (called Reverse Effect on OCG) happen when a Flip Effect Monster is flipped face-up; either as a result of battle, a Flip Summon, or by another card effect that specifically flips it up, such as " Swords of Revealing Light". Cards like
"Ceasefire" can flip face-down cards
face-up, but no Flip Effects can be
activated.
If the monster is flipped up and
destroyed as a result of battle, the
card is destroyed first, and then its
effect is activated (on the field) and
resolved in the Damage Step to
prevent the card from targeting itself
in the cases of effects like " Hane-
Hane".
Not all monsters with effects that
activate upon flipping face-up are Flip
Effect monsters. There are also Pseudo-
Flip Effect monsters whose effects can
bypass those that negate Flip Effects
(such as " Ceasefire").
In Yu-Gi-Oh! The Duelists of the Roses,
a Flip Effect is a one-time effect that
is activated only when the card is
manually flipped face-up or as a result
of another event, such as battle.

Quick:

Quick Effect (previously known as Multi-
Trigger Effect in the TCG) is the only
Monster Effect that are Spell Speed 2.
It is any monster effect that could be
activated during Summon negation
window, or could be chained "in
response" to another activation.
Monsters effects that negate the
activations or the Summons are all
Quick Effects. Monsters that have other
Quick Effects usually have: "This effect
can be activated during either player's
turn", or something similar in its card
text. The card rulings may also
indicate if the effect it has is a Quick
Effect or not.
Following the Problem-Solving Card
Text, any effect that has "During either
player's/your opponent's turn:" or
similar text, is a Quick Effect. Some
monsters like " Swift Scarecrow" may
indicates in its text that the effect is a
Quick Effect.
Most Quick Effects can be activated
more than once in a chain, while some
others cannot, such as "Light and
Darkness Dragon", because such
specific cards have rulings stating that
they can only activate once per chain.
Example #1: "Horus the Black
Flame Dragon LV8" exists on the
field, your opponent activates
" Fissure" as Chain Link 1. "Horus the
Black Flame Dragon LV8"'s optional
effect activates as Chain Link 2,
trying to negate " Fissure". Your
opponent replies by chaining "Book
of Moon" as Chain Link 3, targeting
Horus. Then, you can activate the
effect of " Horus the Black Flame
Dragon LV8" as Chain Link 4,
negating "Book of Moon.
Since chains resolve backwards, the
chain would resolve as follows:
Chain Link 4: "Horus the Black
Flame Dragon LV8" Negates "Book
of Moon".
Chain Link 3: "Book of Moon"
Resolves without effect.
Chain Link 2: "Horus the Black
Flame Dragon LV8" Negates
"Fissure".
Chain Link 1: "Fissure" Resolves
without effect.
Example #2: "Light and Darkness
Dragon" exists on the field and your
opponent activates "Fissure" as
Chain Link 1. "Light and Darkness
Dragon"'s effect activates as Chain
Link 2 to "Fissure". Your opponent
replies by chaining "Book of Moon"
as Chain Link 3, but because "Light
and Darkness Dragon" has a ruling
stating that it cannot be used more
than once in a chain, it cannot
negate "Book of Moon"'s activation.
In this scenario, the following would
happen:
Chain Link 3: "Book of Moon"
resolves, flipping "Light and
Darkness Dragon" into face-down
defense position.
Chain Link 2: "Light and Darkness
Dragon" Negates "Fissure".
Chain Link 1: "Fissure" Resolves
without effect.
NOTE: "Light and Darkness Dragon"
Negates "Fissure" even though it is
flipped face-down, since "Light and
Darkness Dragon"'s effect does not
require "Light and Darkness Dragon"
to be face up on the field for it to
resolve.
NOTE: There was some confusion in
this article regarding "Trigger Quick
Effects" and "Multi Trigger Quick
Effects". Incorrect information stated
that " Light and Darkness Dragon"'s
effect was considered a Trigger Quick
effect, and therefore could not be
activated multiple times in a chain.
There is no such thing as a Trigger
Quick Effect, and the term "Multi
Trigger Quick Effect" is not currently
used anymore. Multi Trigger effects
have since been renamed to "Quick
Effects". The only reason " Light and
Darkness Dragon" cannot be activated
multiple times in a chain is because
Konami has ruled so. Their reason for
this is to prevent " Light and Darkness
Dragon" from negating his own effect
over and over in the same chain.

And, at the end of this, there are a "diferent" Effect, called Conditional. About it, I'll talk in next topic.


*SEGOC:
Simultaneous Effects Go On Chain

Sometimes, you will have multiple Flip,
Trigger or Trigger-like effects that will
try to activate simultaneously, such
as when "Mystic Tomato" attacks
another "Mystic Tomato", or when two
copies of " Sangan" are sent to the
Graveyard at the same time by the
effect of "Dark Hole". In cases like
these, the effects all activate and form
a Chain, even if they are Spell Speed 1
effects. This is the only case when
Spell Speed 1 effects can be chained
to each other, because they are all
trying to activate at the same time,
and the players are not "choosing" to
activate them.
This does not apply to effects that
activate "During the ___ Phase,...",
such as " Gladiator Beast" monsters.
Effects like these do not form a Chain -
instead, they activate, and are applied,
separately.
Be aware that Flip, Trigger and Trigger-
like effects cannot be chained to
another Spell Speed 1 effect if their
conditions happen "after" that effect
activation, such as after paying the
cost. You must wait until the
resolution of that effect, and then you
could activate them.

Font: yu gi oh Wikia

2first lesson - Effects Monsters Empty Re: first lesson - Effects Monsters Sat Aug 24, 2013 11:56 am

colonel_scar



Question, if there is a Stardust Dragon /Assault Mode and i have, for instance, amazoness queen, whose effect i guess is continuos of my amazonesses no being able to die by battle, can he or can't he sacrifice to deny that effect? i had a battle with some continuous effect where the guy tried to use this effect as if it were true but i think he did it wrong. Thanks for the advice

3first lesson - Effects Monsters Empty Re: first lesson - Effects Monsters Sat Aug 24, 2013 2:35 pm

evildealer

evildealer

If you attack the amazoness queen with another monster, you can chain the effect of stardust /assault mode to the effect os amazoness queen (stardust is a quick effect) and resolving in destruction of amazoness queen. This resolution is the same if you attack with stardust /assault mode and chain your effect to the effect of amazoness queen. By the ruling of amazoness queen, i think that effect is a ignition effect (needs something happens to activate) and it can be chained.

If I wrong, please, correct me.

4first lesson - Effects Monsters Empty Re: first lesson - Effects Monsters Sat Aug 24, 2013 3:07 pm

colonel_scar



evildealer wrote:If you attack the amazoness queen with another monster, you can chain the effect of stardust /assault mode to the effect os amazoness queen (stardust is a quick effect) and resolving in destruction of amazoness queen. This resolution is the same if you attack with stardust /assault mode and chain your effect to the effect of amazoness queen. By the ruling of amazoness queen, i think that effect is a ignition effect (needs something happens to activate) and it can be chained.

If I wrong, please, correct me.
now you got me, since i don't know much about the rules, but he did it wrong then since he didn't activate it on the battle phase but rather on the normal phase, also, if you can, take a look at my 4fun decks to see post on this section, i'm posting a few decks i've been making to call mine, not bought. Actually, the next post i make on that thread will be with a deck i aim to be close to "duel"-able and according to the new banlist

5first lesson - Effects Monsters Empty Re: first lesson - Effects Monsters Sat Aug 24, 2013 3:27 pm

.cold thoughts.

.cold thoughts.

nice and more tho-row!

6first lesson - Effects Monsters Empty Re: first lesson - Effects Monsters Sat Aug 24, 2013 3:33 pm

evildealer

evildealer

I'll see when I enter in a computer

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